Hi, yesterday I tried to enchant 6 shirts D grade , not one I could not do 6, most were broken at 4. Believe that is still a low rate though.
Enchant rate
i already broken 10-11 moirai boots, trying to put it +6
and 8 of them broke from +3 to +4...
this is ridiculous
the same thing on element stones... i put about 25 stone on my weapon and 3 was succesfull... even more ridiculous...
the enchant rate sucks and is not 66% from +3 to +4. i tried also on d grade shirt and from 7 shirts+3 make 3 shirts +4, all broke when i tried to make +5. enchant rate is a lie!
I can assure you the enchant rate is 66%. Sometimes a player will just have bad luck, it's as simple as that.
As for the element stones they have roughly a 55% success rate and crystals a 33% chance.
Enchant rate is fine, ive made as far three +16 shirts. Its all about luck. Im more worried about element attribute crystals. Afte hallowen event I get 21/82 crystals into weapon... Its my shitty luck, or its not 50%?
I blew up 37 mori BP trying to get to +10. I can not count how many items I have blown up. The enchant rate is perfect where it is. If it was easy to have +10 or +12 gear then everyone would have it. The crystals is what sucks.
Hey guys - no offence, but if You dont understand theory of probability and statistics You should go back to shool, or read about it rather than posing topics with drama.
Regards,
Muzyk
Last night I enchanted 4 things. Mori Robe chest to +6, Vesper heavy BP to +6, Ica Fists +7 and then blew up my vesper ring from 5 to 6. Sometimes Korean random is awesome. Sometimes it sucks.
maybe u can explaine us those theory...if u know better......and u can explaine us big-bang theory as well.........but 6 time in a raw is not a theory or bad luck. i try tu use 2nd tempereature when i made lunargent. from 15 attenpt, 1 was good luck and 11 crask. 50% probability.............ya, was theory of probability........but only a few char on this server have armor +++...that why is "a probability" . i try many times, with low grade armor to test that an so far +6 i reach just 1 time and i talk abbout d grade shirts----wery cherap to enchant. good luch with "your probability"
How many do you test with? Do you test with 5 and assume that at least 3 will go to +6? You need to test with 100 or 50. If you do that then you will see the % pretty accurate.
You do not understand. There is not a 66% chance to get to +6. There is a 66% chance everytime you enchant +1 after 3 that is will succeed. There is not a 66% chance to get a shirt to +16. The percent is extremelly low.
well i test 6 shirt from +3 to +4 and all failed .66% mean1 of 3.......33 of 100.........22 of 66 and 50% is 1 of 2, not 1of 7 , in case of lunargent using ifrim temp and exemples may go on.this problem can be observe by crafting as well. anyway, i will ask in game on global if someone have this problem or just i. if.is a problem, maybe, game is bugget. anyway, i make 2 petition 2 week ago and i didnt recive any answer, so i asspect as gm dont bother to fix or verify any of this. have a nice game and have "good luck" enchanting with 66% rate.