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Fighter server

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Maegor
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Joined: 05/22/2013 - 15:47
Fighter server

Ok guys, I opened this post to complain.

This server is already totally "fighter oriented", mages can up with mana herb, but sieges, TW and fortress its too hard, and game become totally boring. GM told me in other post that "Lineage is a team game", what is very curious, cause some kind of fighters like doombringer, destroyers, tankers, can easily solo even the strongest bosses like I already watch many times. It looks like, you put a recharger + mage, its not worth, if you can put Tanker + Titan. But ok, gm staff probably played as tanker or destroyer when they still was players.

But now, I use a Soul hound, a strong class, I have a cancel that was miserably nerfed, so week, that I made a test. Me, a lvl 84 SH, using vesper weapon, buffed with "oly buffs", and buffed my friend craconha (titan lvl 84, using vesper jewell). I used steal divinity and failed 3 times. frenzy, Overthebody, guts, Zealot its almost Impossible to cancel. 

Ok, many of you could say: "Soul hound doesnt need steal divinity to win, Destro only has this buffs to win a match agains SH". OK, but how many hits a titan must deal in me to win? Using all this buffs?
And most of all, I have a great speed, blink, barrier, I have tools to avoid attacks.
What about a SPS or Sorceror, with low Pdef, and low speed? cancellation is the only "defense" their have to weaken the enemy. cause fear wont land in a char using "lions heart" or similar skills like courage (doombringer and soulhound male)

This server is completly Fighter Oriented. this is totally unfair, Staff always say "NO" when somebody sugest something that could make Magic users life easier. and I can see that in the future, we will have only Daggers, tankers, doombringers and destros here. You should keep skills like is in official(thats what you always say), and here its not like that, I already played in oficial, and watch many oly videos of freya, high five,  etc. cancellation was nerfed, theres no mana improvement here.

But: tankers deal a great damage using counter critical, destros kill boss in seconds using all buffs that here is 1h. But staff say: "Its a team game"
what team? a team of the classes I alreay said. take a look on server staff, and see the number of classes here.

Maegor
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Re: Fighter server

I made another test now, I retrive all jewells of destro, 141 of mdef, and it keep cancelling 1 buff, and zealot i had to use 3 cancel to cancel it. pretty fair.

Carebear
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Joined: 03/23/2013 - 00:59
Re: Fighter server

aww s##u cry me a river.

Zurick
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Joined: 04/30/2013 - 17:39
Re: Fighter server

Hi there!

  I agree in some points of Maegor is saying. The number of characters fighters is much greater than mages class,  you don't need much time playing here to discover that.

Dear Caredeer,

  If you don't have nothing important to the discussion, please just stay off.

Cya,

Sterling
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Joined: 12/03/2012 - 01:14
Re: Fighter server

I'm going to give this a real answer later, but for now I will say no skill is nerfed, they work as the RETAIL skills woked. They simply have been repaired because they were ignoring defenses.

And no one here can control what class anyone plays. Stop trying to expect us to.

Maegor
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Joined: 05/22/2013 - 15:47
Re: Fighter server

There are many ways you can balance cancel use without weaken classes that alreay have many dificulties here.

1- Use script that replace canceled buffs after your "combat mode" finish.
2- Use Alt+B Buffer, Once you are out of combat mode, you rebuff.

but what really make me angry is:

daggers deal 6k-7k damage, people say: no problem, daggers are lethal like that

titan smash people with 2 hits: no problem, destro are tough like that

doombringer keep you with no weapon for 20 seconds: no problem disarm is their main debuff

but when mages cancel people: Well, cancellation is landing too much, we must nerf skill to a good game play. 

And answering zurick: I already suggest, but anybody listen, this server has a small group of classes that are highly popular, and classes that even have a hero competitor (like SPH this month there's no hero).
IF staff improve Kookaburras pet's recharge power, reduce delay, a mage can farm without stop to regen mana, and in a pvp, if you face a mage, you can easily kill his pet. Kookaburras cant be used in Oly, so, it will be a mana source that doesnt interferes in game balance.
I think staff are greatly skilled, their fix bugs fast and answer us always, but its sad a good server like this stay so limited in class diversity because a simple problem like mana, and classes are nerfed because a so simple reason.
 

Sterling
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Joined: 12/03/2012 - 01:14
Re: Fighter server

Your information about the changes to cancel is 100% wrong. Nothing here has been nerfed.

Maegor
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Re: Fighter server

Oh Really? Am I wrong? Ok

Why dont you take a SH and other class, use cancel several times, and see the result. After that, see some videos of this channel on youtube, where videos of official server heros from russia is posted.
Maybe all oficial servers are wrong and l2vanir is right:

http://www.youtube.com/watch?v=2cP0KlPjgz4&hd=1 (this video is from High five, where resistance against cancell was IMPROVED), see how many buffs this Soulhound steal in each cancellation, and compare with how cancel is working here.

Sterling
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Re: Fighter server

I'm very tired of people saying we "nerfed" classes.  NOTHING here has been nerfed.  We made repairs to all cancel skills and stun skills because they were ignoring the proper defenses.  For example, stun.  Instead of taking a player stun resist into account, it was using poison resist.  All skills work as their retail skills should.  We have made no edit to skills, nothing has been customized.  Expecting a Mage to be able to solo a raid boss is a ridiculous request.  You don't choose these classes if that's what you're trying to do.  Lineage 2 IS a team game, me nor any other member of the staff can control what players do.  If there is a member of your clan soloing bosses, that is your dynamic to repair.  I can't make people party each other.

Mages are not the only classes with the inability to solo a raid boss.  People do not select these classes expecting to do so.  If Mage game play is the game play you enjoy, then you go into it knowing what to expect.  The same is said for buffers or support.

As for your videos.  I see a soul hound using a vorpal Mage weapon, most likely with the empower SA, and full boss jewels.  These items make a huge difference in the land rate of your skills.  Also, do you know what he has enchanted his skills for?  Perhaps that soul hound has gone a different route.  There are multiple soul hounds playing on this server, and I don't think anyone expects their steal divinity skill to remove the full number of buffs.  

Reno
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Joined: 12/03/2012 - 19:19
Re: Fighter server

Hello Maegor,
I 100% agree with everything Sterling has said to you on this topic. We have spent countless hours testing and repairing skills, resists, debuffs and cancellations attacks. No skill on l2vanir has been nerfed or changed to make any class stronger or weaker.
As far as your video link is concerned, Looking very closely at the gear the Soulhound is using, This is very "High End" equipment at this stage in the game and High Five was a very different patch to Freya.
As Sterling has said (and Ignis too on many of occasions), L2vanir is kept as closely to retail Freya as possible.
Regarding your issue with L2vanir being a "Fighter Server", Each class has its unique strong and weak points, some classess can be used for things others cannot. (like powerleveling or killing a raidboss for example). We cannot control how players decide to play Lineage2, your play style is your own.

Reno.

Ignis
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Joined: 08/19/2012 - 01:37
Re: Fighter server

From the start until June the 12th, cancel skills were working fine, like now but with one bug, the number of skills cancelled or stealed was not affected by resistances, was only a random number.
The 12th we fixed that and the number of skills were affected by resistances on all cancel skills, but with that we introduced a bug. Some skills were affected by other types of resistances. For example, some stun skills (not all) were affected by the poision resistance. Not only character skills were affected, also some monster skills, and not only stun skills.
We had this bug for 1 week, no more, we fixed 2 days before we realized. And seems some players liked so much the bug.

I hope you understand that we cannot keep that bug, we want a retail like server, we don't customize skills, classes, and nothing, we'll never nerf classes or items. Only a few things to make your life easier or fun, like rates, buffer, and events.

Best regards.

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