Hello guys,
I dont know about staff and other players opinion, so I opened this post to know and discuss. Here on server I realized that few mages are really active. I think this could be the difficult of Mana. Well, I know some up areas have x10 drop of mana herb, but Freya is a client that every powerful place of farm, fighters works better (Hellbound, Giants cave, Gracia), I know in gracia theres an "area" to mages, where their power to deal damage is increased, but they are a minority, so, hardly a party will go to "mages area".
So, I'd like to suggest, not to make Mana potion (that sucks), but to create some way of play as mage be less "Sad", here go some suggestion:
1- Increases global mana regeneration. I know people will say that elders will be weakened cause they burn mana, but actually, their mana regeneration will inrease too, so, they can Burn more mana and heal more. and elders can burn mana very very fast, so it wont be a problem.
2-Buff "mana regeneration" of Spellsinger Class on NPC buffer. Will increase mana regen without interfere in Oly or another situations.
3-Improve Kookaburras recharge: reduce delay of pet recharge/increase power. (THATS MY FAVOURITE, cause dont interfere in pvp, cause you can kill kookaburra, and it cant be used in Oly).
I say that cause fighters can do most of things by themselves, like fortress, farm, etc. but its totaly impossible go in a fortress using a mage, without a very good recharger friend with you. Mages deal a great damage, I know, but, without mana, they do nothing, NOTHING.
Furthermore, Daggers, gladiators, and other fighter classes that use a lot of mana will be more confortable to play.
Im not saying to put mana regen that a guy can use all skill with no concern, but just to increase
So we could See all classes on server with more equality